Торрент софт » Графика » ПО для моделирования » U-RENDER 2021.1.3 for Cinema 4D [Ru/En] скачать торрент файл бесплатно

 

U-RENDER 2021.1.3 for Cinema 4D [Ru/En]

Автор: Baguvix от 11-02-2021, 11:17, Посмотрело: 4 007, Обсуждения: 0

U-RENDER 2021.1.3 for Cinema 4D [En]
Версия программы: 2021.1.3
Официальный сайт: U-RENDER
Язык интерфейса: Английский

Лечение: в комплекте
Тип лекарства: замена файлов

Системные требования:
  • Cinema 4D R16-R23


Описание:
U-RENDER - это плагин для рендеринга в реальном времени для Cinema 4D. Ранее известный как Tachyon Render, теперь он переименован в U-Render. U-Render очень подходит для высококачественного рендеринга, анимации и визуализации в реальном времени.





Скриншоты:
U-RENDER 2021.1.3 for Cinema 4D [Ru/En] U-RENDER 2021.1.3 for Cinema 4D [Ru/En] U-RENDER 2021.1.3 for Cinema 4D [Ru/En] U-RENDER 2021.1.3 for Cinema 4D [Ru/En]

Загрузил: Baguvix (9 февраля 2021 23:59)
Взяли: 746 | Размер: 447,37 Mb
Последняя активность: не наблюдалась
Мультитрекер: Раздают: 0 Качают: 0 Скачали: 0
Содержание:
U-RENDER 2021.1.3 for Cinema 4D (2965 файлов)
R16 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_jp (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
strings_us (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR16.cdl64 (16,41 Mb)
R17 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_jp (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
strings_us (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR17.cdl64 (16,42 Mb)
R18 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_jp (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
strings_us (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR18.cdl64 (16,42 Mb)
R19 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_jp (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
strings_us (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR19.cdl64 (16,43 Mb)
R20 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_en-US (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
strings_ja-JP (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR20.xdl64 (18,88 Mb)
R21 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_en-US (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
strings_ja-JP (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR21.xdl64 (19,64 Mb)
R22 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_en-US (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
strings_ja-JP (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR22.xdl64 (18,97 Mb)
R23 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
file MaskSampler.glsl (1014 b)
Debug (4 файла)
file CheckerBoardColor.fs (262 b)
file CheckerBoardDepth.fs (239 b)
file CopyVolObjStruct.comp (1,03 Kb)
file TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
file Algorithms.glsl (2,2 Kb)
file Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
file CopyLightStruct.comp (692 b)
Impl (2 файла)
file AreaLight_LTC.glsl (5,19 Kb)
file AreaLight_RPT.glsl (4 Kb)
file .gitignore (41 b)
file AreaLight.glsl (1,85 Kb)
file BasicLight.glsl (6,07 Kb)
file Clustering.glsl (11,02 Kb)
file LTC_Disk.glsl (6,91 Kb)
file LTC_Quad.glsl (4,48 Kb)
file Light.glsl (317 b)
file LightAttenuationAndClip.glsl (10,65 Kb)
file LightCascadeProps.glsl (132 b)
file LightClustering.glsl (2,25 Kb)
file LightIrradiance.glsl (1,59 Kb)
file LightLuminance.fs (1,64 Kb)
file LightLuminanceClustered.fs (6,9 Kb)
file LightProps.glsl (1,6 Kb)
file ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
file glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
file VERSION (105 b)
file cellular2D.glsl (2,34 Kb)
file cellular2x2.glsl (2,02 Kb)
file cellular2x2x2.glsl (2,85 Kb)
file cellular3D.glsl (5,83 Kb)
file classicnoise2D.glsl (3,04 Kb)
file classicnoise3D.glsl (5,58 Kb)
file classicnoise4D.glsl (11,03 Kb)
file noise2D.glsl (2,18 Kb)
file noise3D.glsl (2,94 Kb)
file noise3Dgrad.glsl (3,19 Kb)
file noise4D.glsl (3,81 Kb)
file psrdnoise2D.glsl (15,18 Kb)
file gpu_noise_lib.glsl (113,54 Kb)
Passes (1 файл)
SSAO (10 файлов)
file GTAO_PostProcess.fs (757 b)
file GTAO_SpatialDenoise.fs (2,28 Kb)
file GTAO_TemporalDenoise.fs (2,82 Kb)
file gtao_1.fs (6,76 Kb)
file gtao_2.fs (5,28 Kb)
file gtao_2_ws.fs (4,93 Kb)
file nnao.fs (5,82 Kb)
file ssao.fs (3,69 Kb)
file ssao_ws.fs (3,03 Kb)
file ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
file PolygonObjectLayout.glsl (285 b)
file defaultgbuffer.vs (1,6 Kb)
file diffuse.vs (303 b)
file gbuffer.cs (1,89 Kb)
file gbuffer.es (8,65 Kb)
file gbuffer.fs (5,21 Kb)
file gbuffer.vs (1,83 Kb)
file instanceColor.fs (238 b)
file maskedGbuffer.fs (252 b)
file normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
file Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
file CamRotatedPoissonSampler.glsl (4,64 Kb)
file PCFSampler.glsl (1,73 Kb)
file PCSS_Sampler.glsl (7,6 Kb)
file RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
file RotatedPoissonV1_Sampler.glsl (1,16 Kb)
file RotatedPoissonV2_Sampler.glsl (6,01 Kb)
file ShadowMapSamplerUtils.glsl (3,91 Kb)
file StratifiedPoissonSampler.glsl (1,2 Kb)
file UnfilteredShadowSampler.glsl (1,11 Kb)
file VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
file ConstructIZB.comp (2,22 Kb)
file IZBDebug.fs (677 b)
file IZBResolve.fs (574 b)
file IZBVisibility.fs (1,63 Kb)
file IZBVisibility.gs (2,72 Kb)
file IZB_Node.glsl (182 b)
file RenderParaboloidShadow.cs (2,47 Kb)
file RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
file Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
file Common_ShadowUtils.glsl (6,22 Kb)
file DualParaboloid_ShadowUtils.glsl (1,17 Kb)
file MJP_ShadowUtils.glsl (1,41 Kb)
file Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
file SABCAT_ShadowUtils.glsl (996 b)
file Witness_ShadowUtils.glsl (1,25 Kb)
file cubemapShadows.es (2,44 Kb)
file cubemapShadows.fs (277 b)
file cubemapShadows.gs (504 b)
file cubemapShadows.vs (986 b)
Spherical (2 файла)
file cubeToEquirect.fs (971 b)
file sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
file ssrr.fs (3,05 Kb)
file ssrr.vs (469 b)
file ssrrBlur.fs (888 b)
file ssrrCompose.fs (7 Kb)
file ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
file sssBlur.fs (7,89 Kb)
file sssDiffuse.fs (982 b)
file sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
file CameraProjection_Mapping.glsl (1,15 Kb)
file Cubic_Mapping.glsl (1,92 Kb)
file Cylindrical_Mapping.glsl (1,35 Kb)
file Flat_Mapping.glsl (1,3 Kb)
file Shrinkwrap_Mapping.glsl (1,22 Kb)
file Spatial_Mapping.glsl (1,35 Kb)
file Spherical_Mapping.glsl (1,38 Kb)
file TextureMapping_Uniforms.glsl (1,31 Kb)
file UVW_Mapping.glsl (1,07 Kb)
file ViewSpace_Mapping.glsl (1,38 Kb)
file textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
file ExponentialToneMapGamma.fs (1,05 Kb)
file FilmicToneMapGamma.fs (1,93 Kb)
file LinearToneMapGamma.fs (972 b)
file ReinhardToneMapGamma.fs (1,17 Kb)
file tonemapping.fs (584 b)
Transparency (3 файла)
file Transparency.glsl (5,1 Kb)
file phenomenomical.fs (16,89 Kb)
file poitBlending.fs (1,04 Kb)
Utils (7 файлов)
file ColorCorrection.glsl (3,02 Kb)
file ColorOutputUtils.glsl (820 b)
file ColorSpaceUtils.glsl (2,54 Kb)
file CubeMapUtils.glsl (1,65 Kb)
file RayUtils.glsl (927 b)
file SamplerUtils.glsl (2,04 Kb)
file VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
file .gitignore (60 b)
file VolumeObjectCommonProps.glsl (88 b)
file VolumeObjectDataStructs.glsl (878 b)
file accumulation.comp (2,78 Kb)
file directionalAccumulation.comp (2,32 Kb)
file directionalExtensionAccumulation.comp (2,27 Kb)
file extinctionAccumulation.comp (2,18 Kb)
file omniAccumulation.bak.comp (2,18 Kb)
file omniAccumulation.comp (7,77 Kb)
file omniMinRayDistInit.comp (4,13 Kb)
file participatingMedia.fs (12,5 Kb)
file participatingMedia.gs (287 b)
file scattering.comp (13,94 Kb)
file skyboxExtinction.fs (556 b)
file ApplyColorCorrections.fs (467 b)
file ApplyGamma.fs (361 b)
file ColorMixer.fs (6 Kb)
file CommonLighting.frag (11,96 Kb)
file CommonLightingUniforms.glsl (1007 b)
file CompositeIndirectLight.fs (5,7 Kb)
file CompositeLight.fs (1,22 Kb)
file Composition.fs (3,94 Kb)
file DepthBufferExtraction.glsl (670 b)
file EnvMapSampler.glsl (1,65 Kb)
file FullscreenImageOps.glsl (708 b)
file GBufferExtraction.frag (3,24 Kb)
file GlobalDefinitions.glsl (844 b)
file GlobalEnums.glsl (1,25 Kb)
file GlobalFunctions.glsl (1,66 Kb)
file KineBlurReconstruction.fs (4,46 Kb)
file KinoMotionReconstruction.fs (3,51 Kb)
file Lighting.glsl (8,06 Kb)
file Material.glsl (1,12 Kb)
file MaterialParameterExtraction.frag (2,64 Kb)
file MaterialSampler.glsl (27,49 Kb)
file Math.glsl (233 b)
file MotionBlurArrows.fs (292 b)
file MotionBlurArrows.vs (2,51 Kb)
file MotionBlurOverlay.fs (887 b)
file MultiFrameBlend.fs (597 b)
file OutputPresenter.fs (780 b)
file PackingUtility.frag (1,13 Kb)
file PassThrough.vert (185 b)
file PassThroughvs.vert (295 b)
file PoissonDisk.frag (29,95 Kb)
file PolygonUniforms.fs (861 b)
file PostEffects.fs (1,67 Kb)
file RenderTexture.frag (465 b)
file RenderTextureRect.frag (205 b)
file SimpleFog.fs (6,08 Kb)
file SolidColor.frag (69 b)
file TextureBlend.fs (428 b)
file TileMax.fs (929 b)
file TileMax10.fs (796 b)
file TileNeighborMax.fs (1,01 Kb)
file TileVelocity.fs (2,14 Kb)
file TransparencyBufferBlend.fs (1,12 Kb)
jpg UV_Grid_Lrg.jpg (92,07 Kb)
jpg UV_Grid_Sm.jpg (635,69 Kb)
file UnpremultiplyBlend.fs (200 b)
file backfaceDepth.fs (660 b)
file basic.fs (73 b)
file basic.vs (100 b)
file basicColor.fs (79 b)
file basicColor.vs (253 b)
file basicColor_gbuffer.fs (311 b)
file basicTexture.fs (166 b)
file basicTexture.vs (310 b)
file bloom_add.fs (331 b)
file bloom_blend.fs (537 b)
file bloom_downsample.fs (3,33 Kb)
file bloom_threshhold_intensity.fs (752 b)
file bloom_upsample.fs (2,57 Kb)
file blur.fs (585 b)
file blur_linearHorizontal.fs (504 b)
file blur_linearVertical.fs (504 b)
file brdf.fs (2,63 Kb)
file cubemap.vs (256 b)
file depthOfField-kernel-baked.hdr (16,56 Kb)
file depthOfFieldBlur.fs (2,43 Kb)
file depthPeel.fs (1,67 Kb)
file depthThickness.fs (382 b)
file diffuse.fs (153 b)
file displacement.es (3,73 Kb)
file downSampleDepth.fs (630 b)
file equiEnvToCubemap.fs (711 b)
file exportDepthBuffer.fs (283 b)
file exportEmission.fs (274 b)
file exportFlipNormals.fs (564 b)
file exportLightComposition.fs (227 b)
file exportRefraction.fs (1014 b)
file exportShadows.fs (313 b)
file exportUvs.fs (320 b)
file forwardShader.fs (2,24 Kb)
file fullscreen.fs (247 b)
file fullscreen.vs (385 b)
file fullscreenTextureMapped.fs (650 b)
file fullscreenTextureMapped.vs (543 b)
file fxaa.fs (2,61 Kb)
file fxaa311.fs (31,52 Kb)
file fxaa311Main.fs (1,6 Kb)
file histogramCompute.glsl (992 b)
file hizPass_copy.fs (395 b)
file hizPass_mip.fs (1,3 Kb)
file hizPass_visibility.fs (2,62 Kb)
file hsv2rgb.fs (246 b)
file ibl.glsl (2,34 Kb)
file lightCulling.comp (5,64 Kb)
file mergeShadowmapLayers.fs (720 b)
file nnao_f0.tga (4,02 Kb)
file nnao_f1.tga (4,02 Kb)
file nnao_f2.tga (4,02 Kb)
file nnao_f3.tga (4,02 Kb)
file normalDebug.fs (329 b)
file normalDebug.gs (5,72 Kb)
file preFilterEnvironment.fs (3,79 Kb)
file rgb2hsv.fs (407 b)
file shaders.sublime-project (53 b)
file shaders.sublime-workspace (3,51 Kb)
file shadowmap.fs (1,47 Kb)
file shadowmapFirstLayer.fs (536 b)
file shadowmapSecondLayer.fs (917 b)
file shadows.glsl (6,43 Kb)
file skybox.fs (251 b)
file skyboxv2.vs (436 b)
png tachyon_watermark.png (29,82 Kb)
file texture.fs (275 b)
file texture.vs (261 b)
png urender_watermark.png (5,49 Kb)
file watermark-pattern.fs (350 b)
file watermark.fs (128 b)
fonts (2 файла)
file DroidSans.ttf (185,59 Kb)
file fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
file Mesh_1002_1.idx (3,38 Kb)
file Mesh_1002_1.normals (2 Kb)
file Mesh_1002_1.uvs (1,33 Kb)
file Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
png ur_2019_splashscene_v004_pxp.png (9,01 Mb)
file Camera.json (690 b)
file Instances.json (135 b)
file Material0.json (1,23 Kb)
file Mesh_1002.json (1,2 Kb)
file RenderSetting.json (1 Kb)
file SceneSetting.json (234 b)
file Version.json (123 b)
res (47 файлов)
description (16 файлов)
file Dtachyonsettings.h (11,66 Kb)
file Dtachyonsettings.res (18,16 Kb)
file Mtachyonmaterial.h (20,11 Kb)
file Mtachyonmaterial.res (43,04 Kb)
file OtachyonDashboardSettings.h (2,62 Kb)
file OtachyonDashboardSettings.res (5,74 Kb)
file OtachyonVolumeObject.h (3,27 Kb)
file OtachyonVolumeObject.res (5,9 Kb)
file Prefstachyonrender.h (3,08 Kb)
file Prefstachyonrender.res (2,4 Kb)
file Tcameratag.h (717 b)
file Tcameratag.res (1,29 Kb)
file Tlighttag.h (4,12 Kb)
file Tlighttag.res (5,94 Kb)
file Tpolygonobjecttag.h (319 b)
file Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
file dlg_licensemanager.res (209 b)
file dlg_sysinfo.res (834 b)
hdr (1 файл)
file U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
file U-Render.l4d (460,71 Kb)
file U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,08 Kb)
file Mtachyonmaterial.str (11,04 Kb)
file OtachyonDashboardSettings.str (2,83 Kb)
file OtachyonVolumeObject.str (3,53 Kb)
file Prefstachyonrender.str (3,81 Kb)
file Tcameratag.str (898 b)
file Tlighttag.str (5,69 Kb)
file Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (251 b)
file c4d_strings.str (9,83 Kb)
strings_en-US (3 файла)
description (8 файлов)
file Dtachyonsettings.str (16,07 Kb)
file Mtachyonmaterial.str (9,27 Kb)
file OtachyonDashboardSettings.str (2,69 Kb)
file OtachyonVolumeObject.str (3,47 Kb)
file Prefstachyonrender.str (3,74 Kb)
file Tcameratag.str (862 b)
file Tlighttag.str (5,63 Kb)
file Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
file dlg_licensemanager.str (153 b)
file dlg_sysinfo.str (231 b)
file c4d_strings.str (9,33 Kb)
strings_ja-JP (3 файла)
description (8 файлов)
file Dtachyonsettings.str (22,99 Kb)
file Mtachyonmaterial.str (13,33 Kb)
file OtachyonDashboardSettings.str (3,84 Kb)
file OtachyonVolumeObject.str (4,5 Kb)
file Prefstachyonrender.str (4,08 Kb)
file Tcameratag.str (1,47 Kb)
file Tlighttag.str (8,72 Kb)
file Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
file dlg_licensemanager.str (167 b)
file dlg_sysinfo.str (301 b)
file c4d_strings.str (14,59 Kb)
png Check_for_updates.png (3,45 Kb)
png Clear_Scene.png (4,08 Kb)
png Create_urender_material.png (4,86 Kb)
png Dashboard.png (6,14 Kb)
png Scene_debug_info.png (4,77 Kb)
png Studio_sync.png (3,49 Kb)
png System_info.png (4,01 Kb)
png U-Render_Pause.png (4,46 Kb)
png U-Render_Start.png (3,98 Kb)
png Use_Studio.png (2,25 Kb)
png Volume_Object.png (5,06 Kb)
png banner_updater.png (4,44 Kb)
file c4d_symbols.h (5,01 Kb)
file camera_cmd_create.tif (2,62 Kb)
png convert_all_mats_c4d_to_urender.png (4,15 Kb)
png convert_all_mats_urender_to_c4d.png (4,23 Kb)
png convert_selected_mats_c4d_to_urender.png (4,04 Kb)
png convert_selected_mats_urender_to_c4d.png (4,22 Kb)
png icon_tcamera.png (3,21 Kb)
png icon_tlight.png (3,51 Kb)
png icon_tpolyobj.png (3,09 Kb)
file light_cmd_area.tif (3,26 Kb)
file light_cmd_infinite.tif (4,92 Kb)
file light_cmd_lighttool.tif (3,28 Kb)
file light_cmd_omni.tif (2,44 Kb)
file light_cmd_spot.tif (2,65 Kb)
png mat_preset_advanced.png (4,34 Kb)
png mat_preset_chrome.png (6,36 Kb)
png mat_preset_dark_rubber.png (4,47 Kb)
png mat_preset_glass.png (5,82 Kb)
png mat_preset_glossy_plastic.png (5,31 Kb)
png mat_preset_gold.png (5,93 Kb)
png mat_preset_metallic_paint.png (5,87 Kb)
png mat_preset_rough_metal.png (5,35 Kb)
png status-busy.png (2 Kb)
png status-error.png (6,98 Kb)
png status-live.png (1,71 Kb)
png status-missing-license.png (5,35 Kb)
png status-offline.png (6,25 Kb)
png status-refresh.png (7,14 Kb)
tracing (2 файла)
file index.html (1,29 Kb)
file trace_viewer_full.html (2,44 Mb)
file OpenColorIO.dll (898 Kb)
file OpenImageIO.dll (10,91 Mb)
file U-RenderR23.xdl64 (19,01 Mb)
pdf U-Render Manual 2021.1.3.pdf (5,27 Mb)
exe U-Render-Setup-2021.01.03-fa0d84cd4.exe (27,37 Mb)
exe U-Render.exe (7,75 Mb)
txt info.txt (142 b)
file urender-standalone-activation.lic (98 b)

Категория: Графика / ПО для моделирования

Поделиться публикацией:
Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь.
Мы рекомендуем Вам зарегистрироваться либо войти на сайт под своим именем.

Добавление комментария

Имя:*
E-Mail:
Комментарий:
Вопрос:
Десять + 5 и минуснём 3 = ?
Ответ:*