Версия программы: 2021.1.3
Официальный сайт: U-RENDER
Язык интерфейса: Английский
Лечение: в комплекте
Тип лекарства: замена файлов
Системные требования:
- Cinema 4D R16-R23
Описание:
U-RENDER - это плагин для рендеринга в реальном времени для Cinema 4D. Ранее известный как Tachyon Render, теперь он переименован в U-Render. U-Render очень подходит для высококачественного рендеринга, анимации и визуализации в реальном времени.
Загрузил: Baguvix (9 февраля 2021 23:59)
Управление:
[обновить]
Как тут скачать?
Взяли: 746 | Размер: 447,37 Mb
Последняя активность: не наблюдалась
Содержание:
U-RENDER 2021.1.3 for Cinema 4D (2965 файлов)
R16 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_jp (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
strings_us (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR16.cdl64 (16,41 Mb)
R17 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_jp (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
strings_us (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR17.cdl64 (16,42 Mb)
R18 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_jp (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
strings_us (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR18.cdl64 (16,42 Mb)
R19 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_jp (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
strings_us (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR19.cdl64 (16,43 Mb)
R20 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_en-US (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
strings_ja-JP (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR20.xdl64 (18,88 Mb)
R21 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_en-US (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
strings_ja-JP (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR21.xdl64 (19,64 Mb)
R22 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_en-US (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
strings_ja-JP (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR22.xdl64 (18,97 Mb)
R23 (1 файл)
U-Render (8 файлов)
data (133 файла)
CommonSamplers (1 файл)
MaskSampler.glsl (1014 b)
Debug (4 файла)
CheckerBoardColor.fs (262 b)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
CheckerBoardDepth.fs (239 b)
CopyVolObjStruct.comp (1,03 Kb)
TextureHealthChecker.comp (1,7 Kb)
Geometric (2 файла)
Algorithms.glsl (2,2 Kb)
Structs.glsl (1,99 Kb)
Structs.glsl (1,99 Kb)
Lighting (17 файлов)
Debug (1 файл)
CopyLightStruct.comp (692 b)
Impl (2 файла)
AreaLight_LTC.glsl (5,19 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight_RPT.glsl (4 Kb)
AreaLight.glsl (1,85 Kb)
BasicLight.glsl (6,07 Kb)
Clustering.glsl (11,02 Kb)
LTC_Disk.glsl (6,91 Kb)
LTC_Quad.glsl (4,48 Kb)
Light.glsl (317 b)
LightAttenuationAndClip.glsl (10,65 Kb)
LightCascadeProps.glsl (132 b)
LightClustering.glsl (2,25 Kb)
LightIrradiance.glsl (1,59 Kb)
LightLuminance.fs (1,64 Kb)
LightLuminanceClustered.fs (6,9 Kb)
LightProps.glsl (1,6 Kb)
ShadowBuffer.fs (1,58 Kb)
Noises (3 файла)
glsl-noise (1 файл)
glsl-noise.glsl (31,26 Kb)
webgl-noise (13 файлов)
VERSION (105 b)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
cellular2D.glsl (2,34 Kb)
cellular2x2.glsl (2,02 Kb)
cellular2x2x2.glsl (2,85 Kb)
cellular3D.glsl (5,83 Kb)
classicnoise2D.glsl (3,04 Kb)
classicnoise3D.glsl (5,58 Kb)
classicnoise4D.glsl (11,03 Kb)
noise2D.glsl (2,18 Kb)
noise3D.glsl (2,94 Kb)
noise3Dgrad.glsl (3,19 Kb)
noise4D.glsl (3,81 Kb)
psrdnoise2D.glsl (15,18 Kb)
Passes (1 файл)
SSAO (10 файлов)
GTAO_PostProcess.fs (757 b)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
GTAO_SpatialDenoise.fs (2,28 Kb)
GTAO_TemporalDenoise.fs (2,82 Kb)
gtao_1.fs (6,76 Kb)
gtao_2.fs (5,28 Kb)
gtao_2_ws.fs (4,93 Kb)
nnao.fs (5,82 Kb)
ssao.fs (3,69 Kb)
ssao_ws.fs (3,03 Kb)
ssaoblur.fs (1,78 Kb)
PolygonObject (10 файлов)
PolygonObjectLayout.glsl (285 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
defaultgbuffer.vs (1,6 Kb)
diffuse.vs (303 b)
gbuffer.cs (1,89 Kb)
gbuffer.es (8,65 Kb)
gbuffer.fs (5,21 Kb)
gbuffer.vs (1,83 Kb)
instanceColor.fs (238 b)
maskedGbuffer.fs (252 b)
normalDebug.vs (538 b)
Shadows (8 файлов)
Cascading (1 файл)
Cascading_Utils.glsl (1,53 Kb)
Sampling (10 файлов)
CamRotatedPoissonSampler.glsl (4,64 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
PCFSampler.glsl (1,73 Kb)
PCSS_Sampler.glsl (7,6 Kb)
RotatedPoissonPCSS_Sampler.glsl (3,52 Kb)
RotatedPoissonV1_Sampler.glsl (1,16 Kb)
RotatedPoissonV2_Sampler.glsl (6,01 Kb)
ShadowMapSamplerUtils.glsl (3,91 Kb)
StratifiedPoissonSampler.glsl (1,2 Kb)
UnfilteredShadowSampler.glsl (1,11 Kb)
VSM_Sampler.glsl (1,19 Kb)
Shaders (8 файлов)
ConstructIZB.comp (2,22 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
IZBDebug.fs (677 b)
IZBResolve.fs (574 b)
IZBVisibility.fs (1,63 Kb)
IZBVisibility.gs (2,72 Kb)
IZB_Node.glsl (182 b)
RenderParaboloidShadow.cs (2,47 Kb)
RenderParaboloidShadow.vs (1,79 Kb)
Utils (7 файлов)
Adaptive_DB_FSS_ShadowUtils.glsl (926 b)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
Common_ShadowUtils.glsl (6,22 Kb)
DualParaboloid_ShadowUtils.glsl (1,17 Kb)
MJP_ShadowUtils.glsl (1,41 Kb)
Nvidia_GDC08_ShadowUtils.glsl (1,38 Kb)
SABCAT_ShadowUtils.glsl (996 b)
Witness_ShadowUtils.glsl (1,25 Kb)
cubemapShadows.fs (277 b)
cubemapShadows.gs (504 b)
cubemapShadows.vs (986 b)
Spherical (2 файла)
cubeToEquirect.fs (971 b)
sliceToEquirect.fs (1,85 Kb)
sliceToEquirect.fs (1,85 Kb)
SSRR (5 файлов)
ssrr.fs (3,05 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
ssrr.vs (469 b)
ssrrBlur.fs (888 b)
ssrrCompose.fs (7 Kb)
ssrrDDA.fs (4,6 Kb)
SSS (3 файла)
sssBlur.fs (7,89 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
sssDiffuse.fs (982 b)
sssUtils.glsl (1,42 Kb)
TextureMapping (11 файлов)
CameraProjection_Mapping.glsl (1,15 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
Cubic_Mapping.glsl (1,92 Kb)
Cylindrical_Mapping.glsl (1,35 Kb)
Flat_Mapping.glsl (1,3 Kb)
Shrinkwrap_Mapping.glsl (1,22 Kb)
Spatial_Mapping.glsl (1,35 Kb)
Spherical_Mapping.glsl (1,38 Kb)
TextureMapping_Uniforms.glsl (1,31 Kb)
UVW_Mapping.glsl (1,07 Kb)
ViewSpace_Mapping.glsl (1,38 Kb)
textureMapping.glsl (5,26 Kb)
ToneMapping (5 файлов)
ExponentialToneMapGamma.fs (1,05 Kb)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
FilmicToneMapGamma.fs (1,93 Kb)
LinearToneMapGamma.fs (972 b)
ReinhardToneMapGamma.fs (1,17 Kb)
tonemapping.fs (584 b)
Transparency (3 файла)
Transparency.glsl (5,1 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
phenomenomical.fs (16,89 Kb)
poitBlending.fs (1,04 Kb)
Utils (7 файлов)
ColorCorrection.glsl (3,02 Kb)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
ColorOutputUtils.glsl (820 b)
ColorSpaceUtils.glsl (2,54 Kb)
CubeMapUtils.glsl (1,65 Kb)
RayUtils.glsl (927 b)
SamplerUtils.glsl (2,04 Kb)
VectorCompression.glsl (973 b)
Volumetrics (14 файлов)
.gitignore (60 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
VolumeObjectCommonProps.glsl (88 b)
VolumeObjectDataStructs.glsl (878 b)
accumulation.comp (2,78 Kb)
directionalAccumulation.comp (2,32 Kb)
directionalExtensionAccumulation.comp (2,27 Kb)
extinctionAccumulation.comp (2,18 Kb)
omniAccumulation.bak.comp (2,18 Kb)
omniAccumulation.comp (7,77 Kb)
omniMinRayDistInit.comp (4,13 Kb)
participatingMedia.fs (12,5 Kb)
participatingMedia.gs (287 b)
scattering.comp (13,94 Kb)
skyboxExtinction.fs (556 b)
ApplyGamma.fs (361 b)
ColorMixer.fs (6 Kb)
CommonLighting.frag (11,96 Kb)
CommonLightingUniforms.glsl (1007 b)
CompositeIndirectLight.fs (5,7 Kb)
CompositeLight.fs (1,22 Kb)
Composition.fs (3,94 Kb)
DepthBufferExtraction.glsl (670 b)
EnvMapSampler.glsl (1,65 Kb)
FullscreenImageOps.glsl (708 b)
GBufferExtraction.frag (3,24 Kb)
GlobalDefinitions.glsl (844 b)
GlobalEnums.glsl (1,25 Kb)
GlobalFunctions.glsl (1,66 Kb)
KineBlurReconstruction.fs (4,46 Kb)
KinoMotionReconstruction.fs (3,51 Kb)
Lighting.glsl (8,06 Kb)
Material.glsl (1,12 Kb)
MaterialParameterExtraction.frag (2,64 Kb)
MaterialSampler.glsl (27,49 Kb)
Math.glsl (233 b)
MotionBlurArrows.fs (292 b)
MotionBlurArrows.vs (2,51 Kb)
MotionBlurOverlay.fs (887 b)
MultiFrameBlend.fs (597 b)
OutputPresenter.fs (780 b)
PackingUtility.frag (1,13 Kb)
PassThrough.vert (185 b)
PassThroughvs.vert (295 b)
PoissonDisk.frag (29,95 Kb)
PolygonUniforms.fs (861 b)
PostEffects.fs (1,67 Kb)
RenderTexture.frag (465 b)
RenderTextureRect.frag (205 b)
SimpleFog.fs (6,08 Kb)
SolidColor.frag (69 b)
TextureBlend.fs (428 b)
TileMax.fs (929 b)
TileMax10.fs (796 b)
TileNeighborMax.fs (1,01 Kb)
TileVelocity.fs (2,14 Kb)
TransparencyBufferBlend.fs (1,12 Kb)
UV_Grid_Lrg.jpg (92,07 Kb)
UV_Grid_Sm.jpg (635,69 Kb)
UnpremultiplyBlend.fs (200 b)
backfaceDepth.fs (660 b)
basic.fs (73 b)
basic.vs (100 b)
basicColor.fs (79 b)
basicColor.vs (253 b)
basicColor_gbuffer.fs (311 b)
basicTexture.fs (166 b)
basicTexture.vs (310 b)
bloom_add.fs (331 b)
bloom_blend.fs (537 b)
bloom_downsample.fs (3,33 Kb)
bloom_threshhold_intensity.fs (752 b)
bloom_upsample.fs (2,57 Kb)
blur.fs (585 b)
blur_linearHorizontal.fs (504 b)
blur_linearVertical.fs (504 b)
brdf.fs (2,63 Kb)
cubemap.vs (256 b)
depthOfField-kernel-baked.hdr (16,56 Kb)
depthOfFieldBlur.fs (2,43 Kb)
depthPeel.fs (1,67 Kb)
depthThickness.fs (382 b)
diffuse.fs (153 b)
displacement.es (3,73 Kb)
downSampleDepth.fs (630 b)
equiEnvToCubemap.fs (711 b)
exportDepthBuffer.fs (283 b)
exportEmission.fs (274 b)
exportFlipNormals.fs (564 b)
exportLightComposition.fs (227 b)
exportRefraction.fs (1014 b)
exportShadows.fs (313 b)
exportUvs.fs (320 b)
forwardShader.fs (2,24 Kb)
fullscreen.fs (247 b)
fullscreen.vs (385 b)
fullscreenTextureMapped.fs (650 b)
fullscreenTextureMapped.vs (543 b)
fxaa.fs (2,61 Kb)
fxaa311.fs (31,52 Kb)
fxaa311Main.fs (1,6 Kb)
histogramCompute.glsl (992 b)
hizPass_copy.fs (395 b)
hizPass_mip.fs (1,3 Kb)
hizPass_visibility.fs (2,62 Kb)
hsv2rgb.fs (246 b)
ibl.glsl (2,34 Kb)
lightCulling.comp (5,64 Kb)
mergeShadowmapLayers.fs (720 b)
nnao_f0.tga (4,02 Kb)
nnao_f1.tga (4,02 Kb)
nnao_f2.tga (4,02 Kb)
nnao_f3.tga (4,02 Kb)
normalDebug.fs (329 b)
normalDebug.gs (5,72 Kb)
preFilterEnvironment.fs (3,79 Kb)
rgb2hsv.fs (407 b)
shaders.sublime-project (53 b)
shaders.sublime-workspace (3,51 Kb)
shadowmap.fs (1,47 Kb)
shadowmapFirstLayer.fs (536 b)
shadowmapSecondLayer.fs (917 b)
shadows.glsl (6,43 Kb)
skybox.fs (251 b)
skyboxv2.vs (436 b)
tachyon_watermark.png (29,82 Kb)
texture.fs (275 b)
texture.vs (261 b)
urender_watermark.png (5,49 Kb)
watermark-pattern.fs (350 b)
watermark.fs (128 b)
fonts (2 файла)
DroidSans.ttf (185,59 Kb)
fontawesome-webfont.ttf (161,67 Kb)
fontawesome-webfont.ttf (161,67 Kb)
models (1 файл)
splash (9 файлов)
meshdata (4 файла)
Mesh_1002_1.idx (3,38 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
Mesh_1002_1.normals (2 Kb)
Mesh_1002_1.uvs (1,33 Kb)
Mesh_1002_1.vertices (2 Kb)
tex (1 файл)
ur_2019_splashscene_v004_pxp.png (9,01 Mb)
Instances.json (135 b)
Material0.json (1,23 Kb)
Mesh_1002.json (1,2 Kb)
RenderSetting.json (1 Kb)
SceneSetting.json (234 b)
Version.json (123 b)
res (47 файлов)
description (16 файлов)
Dtachyonsettings.h (11,66 Kb)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
Dtachyonsettings.res (18,16 Kb)
Mtachyonmaterial.h (20,11 Kb)
Mtachyonmaterial.res (43,04 Kb)
OtachyonDashboardSettings.h (2,62 Kb)
OtachyonDashboardSettings.res (5,74 Kb)
OtachyonVolumeObject.h (3,27 Kb)
OtachyonVolumeObject.res (5,9 Kb)
Prefstachyonrender.h (3,08 Kb)
Prefstachyonrender.res (2,4 Kb)
Tcameratag.h (717 b)
Tcameratag.res (1,29 Kb)
Tlighttag.h (4,12 Kb)
Tlighttag.res (5,94 Kb)
Tpolygonobjecttag.h (319 b)
Tpolygonobjecttag.res (278 b)
dialogs (2 файла)
dlg_licensemanager.res (209 b)
dlg_sysinfo.res (834 b)
dlg_sysinfo.res (834 b)
hdr (1 файл)
U-RENDER_wood_03_010.hdr (7,05 Mb)
layout (2 файла)
U-Render.l4d (460,71 Kb)
U-Render.prf (77 b)
U-Render.prf (77 b)
strings_de-DE (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,08 Kb)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
Mtachyonmaterial.str (11,04 Kb)
OtachyonDashboardSettings.str (2,83 Kb)
OtachyonVolumeObject.str (3,53 Kb)
Prefstachyonrender.str (3,81 Kb)
Tcameratag.str (898 b)
Tlighttag.str (5,69 Kb)
Tpolygonobjecttag.str (324 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (251 b)
dlg_sysinfo.str (251 b)
strings_en-US (3 файла)
description (8 файлов)
Dtachyonsettings.str (16,07 Kb)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
Mtachyonmaterial.str (9,27 Kb)
OtachyonDashboardSettings.str (2,69 Kb)
OtachyonVolumeObject.str (3,47 Kb)
Prefstachyonrender.str (3,74 Kb)
Tcameratag.str (862 b)
Tlighttag.str (5,63 Kb)
Tpolygonobjecttag.str (308 b)
dialogs (2 файла)
dlg_licensemanager.str (153 b)
dlg_sysinfo.str (231 b)
dlg_sysinfo.str (231 b)
strings_ja-JP (3 файла)
description (8 файлов)
Dtachyonsettings.str (22,99 Kb)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
Mtachyonmaterial.str (13,33 Kb)
OtachyonDashboardSettings.str (3,84 Kb)
OtachyonVolumeObject.str (4,5 Kb)
Prefstachyonrender.str (4,08 Kb)
Tcameratag.str (1,47 Kb)
Tlighttag.str (8,72 Kb)
Tpolygonobjecttag.str (430 b)
dialogs (2 файла)
dlg_licensemanager.str (167 b)
dlg_sysinfo.str (301 b)
dlg_sysinfo.str (301 b)
Clear_Scene.png (4,08 Kb)
Create_urender_material.png (4,86 Kb)
Dashboard.png (6,14 Kb)
Scene_debug_info.png (4,77 Kb)
Studio_sync.png (3,49 Kb)
System_info.png (4,01 Kb)
U-Render_Pause.png (4,46 Kb)
U-Render_Start.png (3,98 Kb)
Use_Studio.png (2,25 Kb)
Volume_Object.png (5,06 Kb)
banner_updater.png (4,44 Kb)
c4d_symbols.h (5,01 Kb)
camera_cmd_create.tif (2,62 Kb)
convert_all_mats_c4d_to_urender.png (4,15 Kb)
convert_all_mats_urender_to_c4d.png (4,23 Kb)
convert_selected_mats_c4d_to_urender.png (4,04 Kb)
convert_selected_mats_urender_to_c4d.png (4,22 Kb)
icon_tcamera.png (3,21 Kb)
icon_tlight.png (3,51 Kb)
icon_tpolyobj.png (3,09 Kb)
light_cmd_area.tif (3,26 Kb)
light_cmd_infinite.tif (4,92 Kb)
light_cmd_lighttool.tif (3,28 Kb)
light_cmd_omni.tif (2,44 Kb)
light_cmd_spot.tif (2,65 Kb)
mat_preset_advanced.png (4,34 Kb)
mat_preset_chrome.png (6,36 Kb)
mat_preset_dark_rubber.png (4,47 Kb)
mat_preset_glass.png (5,82 Kb)
mat_preset_glossy_plastic.png (5,31 Kb)
mat_preset_gold.png (5,93 Kb)
mat_preset_metallic_paint.png (5,87 Kb)
mat_preset_rough_metal.png (5,35 Kb)
status-busy.png (2 Kb)
status-error.png (6,98 Kb)
status-live.png (1,71 Kb)
status-missing-license.png (5,35 Kb)
status-offline.png (6,25 Kb)
status-refresh.png (7,14 Kb)
tracing (2 файла)
index.html (1,29 Kb)
trace_viewer_full.html (2,44 Mb)
trace_viewer_full.html (2,44 Mb)
OpenImageIO.dll (10,91 Mb)
U-RenderR23.xdl64 (19,01 Mb)
U-Render-Setup-2021.01.03-fa0d84cd4.exe (27,37 Mb)
U-Render.exe (7,75 Mb)
info.txt (142 b)
urender-standalone-activation.lic (98 b)